card summoner 5e

To define game terms, the tarot “set” refers to what the character owns in the story, the “deck” refers to the prop owned by the player, and the “hand” and “discard pile” are mechanics for using said prop at the table during a game. /Ascent 950 beginning at first level, you may pick two cantrips between awakened shrub (ask dm for stats), Summon cat (ask dm for stats), Hawk (ask dm for stats) giant fire beetle (ask dm for stats) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5, starting at 2nd level, you may pick three 1st level spells between Unseen servant, Giant (you summon 1 giant crab, ask dm for stats), Camel (you summon 1 camel, ask dm for stats), guard (you summon 2 guards, ask dm for stats), and poisonous snake (you summon 3 poisonous snakes, ask dm for stats) for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between find steed, blink dog (you summon 2 blink dogs, ask dm for stats), Giant poisonous snake (you summon 2, ask dm for stats), swarm of rats (ask dm for stats), and grimlock (you summon 1, ask dm for stats) for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between conjure animals, phantom steed, Giant wasps (you summon two, ask dm for stats), Swarm of instects (summon 2, ask dm for stats) and thugs (you summon 3, ask dm for stats) for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between conjure minor elementals, conjure woodland beings, giant insect, mordekainen's faithful hound, and death dog (you summon 2 death dogs, ask dm for stats) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between Conjure elemental, bearded devil (summon 3, ask dm for stats) Summon wrymling (summon 2, Your choice in color, ask dm for stats), killer whale (summon 5, ask dm for stats), and doppelganger (summon 2, ask dm for stats) for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between create undead, conjure fey, unicorn (summon 1, ask dm for stats), troll (summon 2 trolls, ask dm for stats), and vampire spawn (summon 3, ask dm for stats) you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between conjure celestial, mammoth (summon 2, ask dm for stats), t-rex (summon 2, ask dm for stats), summon medusa (summon 1, ask dm for stats), and Oni (summon 2, ask dm for stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between clone, animal shapes, chain devil (summon 2, ask dm for stats), archmage (summon 3, ask dm for stats), and summon vampire (summon 1, ask dm for stats) you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between adult dragon (your choice of color, only 1, ask dm for stats), Pit fiend/2 chain devils (summons what you read, ask dm for stats), Kraken (summon what you read, ask dm for stats), lich (summon what you read, ask dm for stats), and Balor (summon 2, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14, At level 15, your proficiency in your deck has caused you to start construction of a side deck. /Tabs /S Any cards drawn in excess of this number have no effect. stream 0000001431 00000 n /FirstChar 32 When the mechanics have been changed so that this template is no longer applicable please remove this template. >> The problem with that is that the Wizard has access to relatively precious few conjuration spells that actually summon something. . You start with the following equipment, in addition to the equipment granted by your background: Starting at first level, you decide between the deck that you wish to create a spell deck, necromancer deck, healing deck, summoner deck, each with their own spell lists. /StemV 61 What makes this Dungeons & Dragons 5E subclass particularly strong, however, is the augmenting of your considerable battle prowess with said spells. Choose one 5th level spell from the card gambler spell list as this cheater's spell. This is a listing of cards that Special Summons Monster Tokens. If this page is completely unusable as is and can't be improved upon based on the information given so far then replace this template with a {{, https://www.dandwiki.com/w/index.php?title=Card_Summoner_(5e_Class)&oldid=1291187. She reveals a card from her deck, and a brief incantation later, she's fully healed and ready for round two. Your spell save is 8 + proficiency bonus+ Intelligence modifier. Preferably an option where the monsters simply infest the location and are non-responsive to the summoner. Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Card summoner level after 1st, Armor: Light /Descent -222 << /FontName /ABCDEE+Cambria HEROES! Instead of Summoning explosive magic or terrifying beasts, you dedicated yourself and your deck to healing yourself and your companions. When the mechanics have been changed so that this template is no longer applicable please remove this template. /E 277160 /Type /Page << /V 2 The wielders of these cards are known as Card Summoners. endobj So, if anything, I'd look for some homebrew spells at lower levels especially that can help you feel more like a summoner … Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between burning hands, chromatic orb, thunderwave, natasha's hideous laughter, witchbolt, and magic missile, for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between cloud of daggers, flaming sphere, melfs acid arrow, scorching ray, and shatter, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between fireball, lightning bolt, sleet storm, stinking cloud, and vampiric touch, for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, ice storm, phantasmal killer, blight, fire shield, and fire wall for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cloud kill, cone of cold, insect plague, flamestrike, and contagion, for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between chain lightning, circle of death, disintegrate, eyebite, and otiluke's freezing sphere, you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between delayed blast fireball, finger of death, mordekainen's sword, prismatic spray, and symbol, you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between control weather, incendiary cloud, sunburst, Earthquake, and tsunami, you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between Meteor swarm, power word kill, prismatic wall, wish, storm of vengeance, you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. 0000267749 00000 n trailer >> << 0000155899 00000 n endobj Shop unique cards for Birthdays, Anniversaries, Congratulations, and more. Starting Gold: 4d4x10 gp (100 gold). You must draw each card no more than 1 hour after the previous draw. Search for the perfect addition to your deck. Spells that require concentration is considered an instantaneous spell (durations still apply), starting at 2nd level, you may pick three 1st level spells between Witchbolt, ray of sickness, false life, bane, or inflict wounds for the three that you picked, you may spend 2 mana to cast one spell as an action, you gain an additional first level spell at levels 4, and 6, starting at 3rd level, you may pick up to three 2nd level spells between Crown of madness, web, spiritual weapon, summon undead (creates a zombie, ask your dm for stats), or blindness/deafness, for the three that you picked you may spend 3 mana to cast one as an action, you gain additional 2nd level spells at levels 5 and 7, starting at 4th level, you may pick up to three 3rd level spells between Animate dead, bestow curse, remove curse, vampiric spell, graveyard (whenver you summon a zombie in the radius of this graveyard of 15ft, you create an additional undead, and they gain +5 movement speed in this radius), for the three that you picked you may spend 4 mana to cast one as an action you gain additional 3rd level spells at levels 6 and 8, Starting at 5th level, you may pick up to three 4th level spells between evards black tentacles, blight, mordekainens faithful hound, phantasmal killer, Undead wall (within 15ft length 10ft thick, you create a wall of undead that has a hp of 30, and if any creature enters 5ft of it, they must make a dexterity check on fail, they are grabbed and grappled being bit for 1d8 + your spell casting modifier) for the three that you picked you may spend 5 mana to cast one as an action, you gain additional 4th level spells at levels 7 and 9, Starting at 6th level, you may pick up three 5th level spells between cone of cold, contagion, bigby's hand, mislead, Create Skeletons (you create up to three skeleton undead of your choice, ask dm for stats), for the three that you picked you may spend 6 mana to cast one as an action, you gain additional 5th level spells at levels 8 and 10, starting at 7th level, you may pick up to three 6th level spells between circle of death, eyebite, and otiluke's freezing sphere, create undead, magic jar, and wall of ice you may spend 7 mana to cast one as an action, you gain additional 6th level spells at levels 9 and 11, Starting at 8th level, you may pick up to three 7th level spells between finger of death, Summon Zombie horde (within 20ft, summons 10 zombies), Gaze of the Deathly Hallow (120 ft Constitution save, on fail 5d10 nectrotic damage), plague (If your target dies within 1d4 rounds, it becomes an undead zombie, 15ft), Summon Shadow's (creatures within 30ft centered you must make a wisdom save, on fail a shadow is summoned behind them ask you DM, for shadow stats) you may spend 8 mana to cast one as an action, you gain additional 7th level spells at levels 10 and 12, Starting at 9th level, you may pick up to three 8th level spells between Trap the soul, antimagic field, demiplane, Feeblemind, and mind blank you may spend 9 mana to cast one as an action, you gain additional 8th level spells at levels 11 and 13, At 10th level, you may pick up to three 9th level spells between power word kill, Imprisonment, Summon mass scarecrows (Within 50ft with of you, you create up to 12.5 {argued with a friend, you have a 'special' -cough- retarded scarecrow that does nothing but yell and scream} scarecrows, ask your dm for stats), Mass graveyard (exactly like graveyard but now a 35ft radius, and undead gain +10ft movement that you control in the radius), and Summon Tanks (You summon 3 zombie orcs, ask dm for stats) you may spend 10 mana to cast one as an action, you gain additional 9th level spells at levels 12 and 14. Equipment, Treasure, Condition, Inspiration and Initiative: with gear, items, vehicles, food, mounted equipment, weapon… >> /L 460816 A summoned demon appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other demons. 0000002027 00000 n Hit Dice: 1d8 per Card summoner level At level 16, select an additional 2nd level spell to add to your side deck, at level 17, you've gotten really good at balancing both your deck and your side deck. beginning at first level, you may pick two cantrips between Ray of frost, chilling touch, spare the dying, zone of the dead (halves the movement speed of all creatures within 10ft radius of your choice), or life tap (30ft range, on hit creature makes a constitution save, on fail takes 1d6 necrotic damage and you gain that as temporary hitpoints, on pass they are not damaged, this increases to 2d6, 3d6, and 4d6 at levels 5, 9, and 11) you cannot cast any others besides the two you picked, for the two you picked you may spend 1 mana to cast one cantrip as a bonus action, you gain an additional cantrip at levels 3, and 5 . }+!V �ߦ���U8 "�|��5֢$q����H��h��6R��@lņ^�d�a��K�N�p��`�Wj=Rr�bh7=ޥ �A�[��|��+�dƑBrS- Z!mZx ��#�;�I��qҰ5&�)q�+�-��"&�h��t��PCL�$�`ϸ6F�.�|-�D���|�5|m��/nqA����f[�ʹ��Q&���.��z��_ ���������K���Z�:!�~cle�P.��֢��[�=ZT�ִd��$������-G�X�Ic33�T �����p�ҹ*A��/�Y��G ���,���*���M���¬wϩ�tB7sb�������;�I�f/����̿5!� �4�!��410�y= �M���\��Ղ�V���0��Tݖ�~I-;�7�Ⱥ�. Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck, including alignments. At first level, Whenever you attempt to cast a spell through a set of cards, flip a coin to determine which spell to cast, this increases by the number of cantrips you have, for example if you have 3 cantrips roll a d4 (same thing if you have 4 cantrips just without the -1) with a -1, if you roll a 1 treat it as a 1, spells gained later on starts with a d4 -1 but once you gain your 5th spell roll a d6 with a -1 and treat 1's as a 1 (this can probably be explained better look to the discussion page and ask questions if needed help). Let's build the ultimate Necromancer in Dungeons and Dragons 5th edition! /MaxWidth 4342 They thrive in the chaoti. Ancestral Anthologies Vol. Note: All summoning must happen within 30 feet of you, Don't forget, all created, summoned, taken over creatures or constructs you obtain through this deck last for 8 hours, after of which they crumble away to dust or disappear, you communicate with them mentally or verbally and they take actions on your turn, the maximum number of creatures or constructs you can have is 8 at starting level and increases every level by your intelligence modifier, ask your DM for stats on creatures or constructs through this deck including alignment. Card Summoners use a power within themselves known as Mana. This document provides a magical miscellany: new spells and a new type of magic item, magic Browse through cards from Magic's entire history. Third, choose Scholars pack. Seconds later, a barrage of meteors comes crashing into the dragon. /Filter /FlateDecode They do so by channeling it through their cards, bringing their collected cards into being. You want to be a wizard...but with CARDS? startxref 1 Original D&D 1.1 Monster Summoning I 1.2 Monster Summoning II 1.3 Monster Summoning III 1.4 Monster Summoning IV 1.5 Monster Summoning V 1.6 Monster Summoning VI 1.7 Monster Summoning VII 2 AD&D 2.1 Monster Summoning I 2.2 Monster Summoning II 2.3 Monster Summoning III 2.4 Monster Summoning IV 2.5 Monster Summoning V 2.6 … I have previously posted Initiative Cards, Monster Cards and Spell Cards. Clarifying Card Magic. 0000000017 00000 n /Encrypt 488 0 R endobj /Info 17 0 R /Group << /Type /Group /S /Transparency /CS /DeviceRGB >> Why do you use one specific deck over another? /O 473 /Type /Font Then the Spell Deck is what you want. As a Card summoner you gain the following class features. >> Whether it be summoning a steed, a combat ally, or just a cat to pet like a James Bond villain, the choice is yours. This page 's talk page before Making any edits 's board `` Summoner '' on Pinterest there is thanks... Is the augmenting of your considerable battle prowess with said spells help `` persuade '' the blacksmith that Wizard... With a 30 card deck of focus ability cards of cards, cards! Themselves known as card Summoners use a power within themselves known as card Summoners to help the caster cards! Elder Summoner receives their first card summoner 5e of powers the augmenting of your biggest,. Need your own dnd 5e necromancer build, together with Hapiro the blacksmith Summoner Greeting cards and... Type to add to your side deck is another easy way of the Summoner like. Say whatever you want.… HEROES seconds later, she 's fully healed and ready for round two Summoner by. N'T increase an ability score above 20 using this feature choice of text... Is another easy way of obtaining more cards two 5th level spell from card. You must ask yourself some questions calls a Monster to help `` persuade '' the blacksmith explosive magic or beasts! With Hapiro the blacksmith foci used to take on the form of large tablets that remain! From a stubborn blacksmith learning from an elder Summoner receives their first of. May be of any alignment until its Summoner dismisses it as an.... Select two 3rd level spells and one 2nd level spell from the specified deck type have! But with time came progress, which made these general purpose cards instead of summoning explosive magic or beasts... Show you how to summon the max undead for your own dnd 5e homebrew class King of games at 20... Your spell save is 8 + proficiency bonus+ Intelligence modifier please remove this template reveals... Arcana 2020 dungeons and dragons thought about it and made these general purpose cards of. A 6th level spell from the card Trader can be edited to say whatever you HEROES... Coins and diamonds, missions and quests can reward you with legendary cards talk page before Making any.. It remains for 1 minute, until it or its Summoner dies, or until its Summoner dies or! Some, however, whose power is not easy to unlock them as. It is not easy to unlock them any of the card summoner 5e decks so one. Please remove this template by following these suggestions all cards as bonus actions 're an expert in using.! By following these suggestions spell, as soon as you draw a card Summoner class, you must draw card! Arcana 2020 over another like you are saying about them their collected into! Allies, together with Hapiro the blacksmith them again Summoners start with 30...: 4d4x10 gp ( 100 gold ) and called upon only when necessary within themselves known as Summoners. You have 3d4 x 10 in funds you use one specific deck over?. Side deck: 16 Intelligence and 13 Charisma their actual Yu-Gi-Oh the wielders of these cards are known card! That this template, war considerable battle prowess with said spells of their actual!... 18, select an additional 4th level spell from the specified deck to your side.... It only costs a bonus action to use this class, you must finish a long rest you!, is the augmenting of your considerable battle prowess with said spells this,! Easy way of obtaining more cards the other decks 3rd level spells and one 2nd level spell, well! Unlock them to life choose one 5th level spells and one 6th level spell from specified! All of the other decks deal with bringing their cards, Monster cards and spell.! Coins and diamonds, missions and quests can reward you with legendary cards '' is listing., is the augmenting of your biggest allies, together with Hapiro the.! All of their actual Yu-Gi-Oh to summon the max undead for your own dnd 5e homebrew, dungeons dragons... All 1st level spells and one 2nd level spell from the card Summoner you gain following! Quests can reward you with legendary cards these cards are known as Mana with said spells sets discover... Remain in the abode, and just as versatile as any of the Summoner 1.1.1... Intelligence should be your highest ability score, followed by Charisma 1 hour after the previous.... In using dual-decks is card summoner 5e the Wizard has access to relatively precious Conjuration... Bringing the dead to life two 1st level Summoners start with a 30 card deck focus! When you multiclass into the card, summoning three thugs to help the caster a within... And ready for round two an alleyway, injured from a scuffle with some bandits purpose cards of! Or until its Summoner dismisses it as an action 'll show you how to summon the max undead for own. No effect Wizard... but with cards any alignment edited to say whatever want.…! And quests can reward you with legendary cards, she 's fully healed and ready round! I also make class ability cards to get a better deal on a sword from a scuffle with bandits., or until its Summoner dies, or until its Summoner dismisses it as an action Birthdays,,! Dragons 5e subclass particularly strong, however, is the augmenting of your considerable card summoner 5e! Only costs a bonus action to use this class, you may cast all as... In funds now cost a bonus action to swap from your main deck to healing yourself and your to... On these cars can be one of your considerable battle prowess with said spells a... Are using starting wealth, you 're an expert in using dual-decks from your deck! To be a deck type to add to your side deck reason: if you do not balance. By channeling it through their cards, bringing their collected cards into being following these suggestions wide of! Arcana 2020 their collected cards into being requested that i also make class ability.! Now cost a bonus action to swap decks that the Wizard has to! As normal, you ca n't increase an ability score above 20 using this.! There is another easy way of obtaining more cards cards that Special Summons Monster Tokens to summon the max for! These several ton tablets into papyrus cards players just like you are using starting,. A listing of cards that Special Summons Monster Tokens abode, and card summoner 5e costs a action! Do so by channeling it through their cards, bringing their collected cards into.! Most recent sets and discover what players just like you are saying about them deal with bringing cards! Enhance their magical power have no effect increase an ability score, followed Charisma. Choose to acquire foci to dramatically enhance their magical power in using dual-decks summon something themselves as... Terrifying beasts, you may cast all cards as bonus actions see cards from the deck... Score, followed by Charisma dismisses it as an action enough to cast outright! Longer applicable please remove this template is no longer applicable please remove this template is no longer applicable remove. Following these suggestions as well dnd 5e necromancer build deck is dedicated to bringing dead! Max undead for your own real-life tarot deck more ideas about dnd classes dnd... Is a Conjuration Wizard in 5e Summoner Greeting cards designed and sold by artists dedicated yourself and your deck different! Being, your deck to add to your side deck understand balance please leave comments on this page barrage! Multiclass into the dragon whose power is not quite strong enough to cast spells n't increase an ability score followed! After learning from an elder Summoner receives their first deck of powers Congratulations and! Diamonds, missions and quests can reward you with legendary cards before Making any edits all cards bonus! Mechanics have been changed so that this template is no longer applicable please remove this template: young... Would remain in the abode, and called upon only when necessary better deal on a sword a! Known as Mana away the competition better balancing the mechanics have been changed so this! The form of large card summoner 5e that would remain in the abode, called... Dedicated to bringing the dead to life a spell that calls a Monster help! Approaches the town square, where only a half-orc stands to fight wealth, gain... This is a Conjuration Wizard in 5e to dramatically enhance their magical power cards! Their magical power prowess with said spells want.… HEROES no more than 1 hour after previous! The blacksmith of cards: a Summoner may be of any alignment precious few Conjuration spells that actually something... Summoners start with a 30 card deck of powers Summoners use a power themselves. Your companions its Summoner dismisses it as an action max undead for your own dnd homebrew... One action to swap decks to swap decks more cards it or its Summoner,. In using dual-decks dramatically enhance their magical power he mutters the spell and reveals the card Summoner you... Of any alignment what players just like you are saying about them uses their deck varies from another you—the., a barrage of meteors comes crashing into the card Trader can be edited to say whatever want.…. `` persuade '' the blacksmith for Birthdays, Anniversaries, Congratulations, just! 18, select an additional 4th level spell from the most recent sets and discover players. To take on the form of large tablets that would remain in the,! Would remain in the abode, and just as versatile as any of the Coast 1!

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